Her er noget af det, der blev sagt:
system "Zechnas - Francisco Delaguagua v2.0"
{
Francisco Delaguagua er endt næsten blind på grund af grå stær forbundet med andre
alvorlige uløselige synsproblemer.
Dette er et system, som han brugte ofte, og som han hævdede som sit eget.
Dynamikken er så let, at der ikke er behov for at forklare, hvordan de fungerer.
Dens udgivelse er en hyldest til denne utrættelige kæmper mod hjulet, han havde,
Som alle andre, dårlige og gode dage, men han overlevede.
Zechnas/2014.
}
metode "hoved"
begynde
mens du starter en ny session
begynde
// Kald til start- og progressionsvæddemålet.
kald "begynd";
ende
// Ring til underrutiner
kalder "væddemål";
kald "check";
ende
metode "begynd"
begynde
kopiliste [hjørne(2:6),hjørne(14:18),hjørne(26:30),hjørne(2:6),hjørne(14:18),hjørne(26:30),hjørne(2:6) ), hjørne(14:18), hjørne(26:30) ,
hjørne(2:6),hjørne(14:18),hjørne(26:30),hjørne(2:6),hjørne(14:18),hjørne(26:30),hjørne(2:6),hjørne (14:18), hjørne(26:30),
hjørne(2:6),hjørne(14:18),hjørne(26:30),hjørne(2:6),hjørne(14:18),hjørne(26:30),hjørne(2:6),hjørne (14:18), hjørne(26:30),
hjørne(2:6),hjørne(14:18),hjørne(26:30),hjørne(2:6),hjørne(14:18),hjørne(26:30),hjørne(2:6),hjørne (14:18), hjørne(26:30)] for "glidende" layout;
kopiliste [hjørne(1:5),hjørne(13:17),hjørne(25:29),hjørne(1:5),hjørne(13:17),hjørne(25:29),hjørne(1:5) ),hjørne(13:17),hjørne(25:29),
hjørne(1:5),hjørne(13:17),hjørne(25:29),hjørne(1:5),hjørne(13:17),hjørne(25:29),hjørne(1:5),hjørne (13:17), hjørne(25:29),
hjørne(1:5),hjørne(13:17),hjørne(25:29),hjørne(1:5),hjørne(13:17),hjørne(25:29),hjørne(1:5),hjørne (13:17), hjørne(25:29),
hjørne(1:5),hjørne(13:17),hjørne(25:29),hjørne(1:5),hjørne(13:17),hjørne(25:29),hjørne(1:5),hjørne (13:17),hjørne(25:29)] for rekord "sliding2" layout;
kopiliste [hjørne(8:12),hjørne(20:24),hjørne(32:36),hjørne(8:12),hjørne(20:24),hjørne(32:36),hjørne(8:12) ),hjørne(20:24),hjørne(32:36),
hjørne(8:12),hjørne(20:24),hjørne(32:36),hjørne(8:12),hjørne(20:24),hjørne(32:36),hjørne(8:12),hjørne (20:24), hjørne(32:36),
hjørne(8:12),hjørne(20:24),hjørne(32:36),hjørne(8:12),hjørne(20:24),hjørne(32:36),hjørne(8:12),hjørne (20:24), hjørne(32:36),
hjørne(8:12),hjørne(20:24),hjørne(32:36),hjørne(8:12),hjørne(20:24),hjørne(32:36),hjørne(8:12),hjørne (20:24),hjørne(32:36)] for post "sliding3" layout;
kopiliste [hjørne(7:11),hjørne(19:23),hjørne(31:35),hjørne(7:11),hjørne(19:23),hjørne(31:35),hjørne(7:11) ),hjørne(19:23),hjørne(31:35),
hjørne(7:11),hjørne(19:23),hjørne(31:35),hjørne(7:11),hjørne(19:23),hjørne(31:35),hjørne(7:11),hjørne (19:23), hjørne(31:35),
hjørne(7:11),hjørne(19:23),hjørne(31:35),hjørne(7:11),hjørne(19:23),hjørne(31:35),hjørne(7:11),hjørne (19:23), hjørne(31:35),
hjørne(7:11),hjørne(19:23),hjørne(31:35),hjørne(7:11),hjørne(19:23),hjørne(31:35),hjørne(7:11),hjørne (19:23),hjørne(31:35)] for rekord "sliding4" layout;
sætliste [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1] registrere "sekvens" data; // Typisk progression for dusin- eller kolonnespil.
sæt 1 i rekord "glidende" layout indeks;
sæt 1 i post "sliding2" layout indeks;
sæt 1 i post "sliding3" layout indeks;
sæt 1 i post "sliding4" layout indeks;
sæt 3 i kolonne b
ende
metode "tjek"
begynde
//Gin check
hvis netto > 0
begynde
sæt 1 i rekord "successions" dataindeks;
ende
hvis netto < 0
//tabstjek
begynde
tilføje 1 i post "successions" dataindeks;
ende
if record "succession" data index > record "succession" data count
begynde
sæt 1 i rekord "successions" dataindeks;
ende
ende
metode "væddemål"
begynde
læg 100 % rekord "successions" data i rekord "glidende" layout;
læg 100 % rekord "succesion" data i post "sliding2" layout;
læg 100% rekord "sucesion" data i post "corridizas3" layout;
læg 100% rekord "sucesion" data i post "corridizas4" layout;
sæt 3 i kolonne b
if record "sliding" layout index >= record "sliding" layout count
begynde
sæt 1 i "glidende" layoutindeks;
ende
andet
begynde
tilføj 1 i rekord "glidende" layout indeks;
ende
// 2
if record "sliding2" layout index >= record "sliding2" layout count
begynde
sæt 1 i post "sliding2" layoutindeks;
ende
andet
begynde
tilføje 1 i post "sliding2" layout indeks;
ende
//3
if record "sliding" layout index >= record "sliding3" layout count
begynde
sæt 1 i post "sliding3" layout indeks;
ende
andet
begynde
tilføje 1 i post "sliding3" layout indeks;
ende
// 4
if record "sliding4" layout index >= record "sliding4" layout count
begynde
sæt 1 i post "sliding4" layoutindeks;
ende
andet
begynde
tilføje 1 i post "sliding4" layout indeks;
ende
hvis bankroll > 0
begynde
Skærm
"Du har lige vundet mindst 2 jetoner.
Det var det minimum, der blev stillet til rådighed for systemet.
Sessionen vil være lukket. Starte igen."
ende
hvis bankroll < -30
begynde
Skærm
"Du har lige mistet nok.
Det var det maksimale, der var planlagt for systemet.
Sessionen vil være lukket. Starte igen."
stop session
ende
Ende
Here is some of what was said:
system "Zechnas - Francisco Delaguagua v2.0"
{
Francisco Delaguagua has ended up almost blind due to cataracts associated with others
serious unsolvable vision problems.
This is a system that he used frequently and that he claimed as his own.
The dynamics are so easy that there is no need to explain how they work.
Its publication is a tribute to this tireless fighter against the wheel he had,
Like everyone, bad and good days, but he survived.
Zechnas/2014.
}
method "main"
begin
while starting a new session
begin
// Call to the start and progression bet.
call "begin";
end
// Call subroutines
call "bets";
call "check";
end
method "begin"
begin
copy list [corner(2:6),corner(14:18),corner(26:30),corner(2:6),corner(14:18),corner(26:30),corner(2:6 ), corner(14:18), corner(26:30) ,
corner(2:6),corner(14:18),corner(26:30),corner(2:6),corner(14:18),corner(26:30),corner(2:6),corner (14:18),corner(26:30),
corner(2:6),corner(14:18),corner(26:30),corner(2:6),corner(14:18),corner(26:30),corner(2:6),corner (14:18),corner(26:30),
corner(2:6),corner(14:18),corner(26:30),corner(2:6),corner(14:18),corner(26:30),corner(2:6),corner (14:18),corner(26:30)] for record "sliding" layout;
copy list [corner(1:5),corner(13:17),corner(25:29),corner(1:5),corner(13:17),corner(25:29),corner(1:5 ),corner(13:17),corner(25:29),
corner(1:5),corner(13:17),corner(25:29),corner(1:5),corner(13:17),corner(25:29),corner(1:5),corner (13:17),corner(25:29),
corner(1:5),corner(13:17),corner(25:29),corner(1:5),corner(13:17),corner(25:29),corner(1:5),corner (13:17),corner(25:29),
corner(1:5),corner(13:17),corner(25:29),corner(1:5),corner(13:17),corner(25:29),corner(1:5),corner (13:17),corner(25:29)] for record "sliding2" layout;
copy list [corner(8:12),corner(20:24),corner(32:36),corner(8:12),corner(20:24),corner(32:36),corner(8:12 ),corner(20:24),corner(32:36),
corner(8:12),corner(20:24),corner(32:36),corner(8:12),corner(20:24),corner(32:36),corner(8:12),corner (20:24),corner(32:36),
corner(8:12),corner(20:24),corner(32:36),corner(8:12),corner(20:24),corner(32:36),corner(8:12),corner (20:24),corner(32:36),
corner(8:12),corner(20:24),corner(32:36),corner(8:12),corner(20:24),corner(32:36),corner(8:12),corner (20:24),corner(32:36)] for record "sliding3" layout;
copy list [corner(7:11),corner(19:23),corner(31:35),corner(7:11),corner(19:23),corner(31:35),corner(7:11 ),corner(19:23),corner(31:35),
corner(7:11),corner(19:23),corner(31:35),corner(7:11),corner(19:23),corner(31:35),corner(7:11),corner (19:23),corner(31:35),
corner(7:11),corner(19:23),corner(31:35),corner(7:11),corner(19:23),corner(31:35),corner(7:11),corner (19:23),corner(31:35),
corner(7:11),corner(19:23),corner(31:35),corner(7:11),corner(19:23),corner(31:35),corner(7:11),corner (19:23),corner(31:35)] for record "sliding4" layout;
set list [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1] record "sequence" data; // Typical progression for dozens or columns game.
put 1 in record "sliding" layout index;
put 1 in record "sliding2" layout index;
put 1 in record "sliding3" layout index;
put 1 in record "sliding4" layout index;
put 3 in column b
end
method "check"
begin
//Gain check
if net > 0
begin
put 1 in record "succession" data index;
end
if net < 0
//loss check
begin
add 1 in record "succession" data index;
end
if record "succession" data index > record "succession" data count
begin
put 1 in record "succession" data index;
end
end
method "bets"
begin
put 100% record "succession" data in record "sliding" layout;
put 100% record "sucesion" data in record "sliding2" layout;
put 100% record "sucesion" data in record "corridizas3" layout;
put 100% record "sucesion" data in record "corridizas4" layout;
put 3 in column b
if record "sliding" layout index >= record "sliding" layout count
begin
put 1 in record "sliding" layout index;
end
else
begin
add 1 in record "sliding" layout index;
end
// 2
if record "sliding2" layout index >= record "sliding2" layout count
begin
put 1 in record "sliding2" layout index;
end
else
begin
add 1 in record "sliding2" layout index;
end
//3
if record "sliding" layout index >= record "sliding3" layout count
begin
put 1 in record "sliding3" layout index;
end
else
begin
add 1 in record "sliding3" layout index;
end
// 4
if record "sliding4" layout index >= record "sliding4" layout count
begin
put 1 in record "sliding4" layout index;
end
else
begin
add 1 in record "sliding4" layout index;
end
if bankroll > 0
begin
display
"You just won at least 2 chips.
It was the minimum provided for the system.
The session will be closed. Start again."
end
if bankroll < -30
begin
display
"You just lost enough.
It was the maximum planned for the system.
The session will be closed. Start again."
stop session
end
End
Aquí algo de lo dicho:
system "Zechnas - Francisco Delaguagua v2.0"
{
Francisco Delaguagua ha terminado casi ciego por unas cataratas asociadas a otros
graves problemas sin solución en la vista.
Este es un sistéma que el usaba con frecuencia y que se atribuía como propio.
La dinámica es tan fácil que no hay que exponer su funcionamiento.
Su publicación es un tributo a éste luchador incansable contra la rueda que tuvo,
como todos, dias malos y buenos, pero que sobrevivió.
Zechnas/2014.
}
method "main"
begin
while starting una new session
begin
// Llamada a la apuesta de inicio y progresion.
call "comenzar";
end
// LLamada subrutinas
call "apuestas";
call "chequeo";
end
method "comenzar"
begin
copy list [corner(2:6),corner(14:18),corner(26:30),corner(2:6),corner(14:18),corner(26:30),corner(2:6),corner(14:18),corner(26:30) ,
corner(2:6),corner(14:18),corner(26:30),corner(2:6),corner(14:18),corner(26:30),corner(2:6),corner(14:18),corner(26:30),
corner(2:6),corner(14:18),corner(26:30),corner(2:6),corner(14:18),corner(26:30),corner(2:6),corner(14:18),corner(26:30) ,
corner(2:6),corner(14:18),corner(26:30),corner(2:6),corner(14:18),corner(26:30),corner(2:6),corner(14:18),corner(26:30)] para record "corredizas" layout;
copy list [corner(1:5),corner(13:17),corner(25:29),corner(1:5),corner(13:17),corner(25:29),corner(1:5),corner(13:17),corner(25:29),
corner(1:5),corner(13:17),corner(25:29),corner(1:5),corner(13:17),corner(25:29),corner(1:5),corner(13:17),corner(25:29),
corner(1:5),corner(13:17),corner(25:29),corner(1:5),corner(13:17),corner(25:29),corner(1:5),corner(13:17),corner(25:29),
corner(1:5),corner(13:17),corner(25:29),corner(1:5),corner(13:17),corner(25:29),corner(1:5),corner(13:17),corner(25:29)] para record "corredizas2" layout;
copy list [corner(8:12),corner(20:24),corner(32:36),corner(8:12),corner(20:24),corner(32:36),corner(8:12),corner(20:24),corner(32:36),
corner(8:12),corner(20:24),corner(32:36),corner(8:12),corner(20:24),corner(32:36),corner(8:12),corner(20:24),corner(32:36),
corner(8:12),corner(20:24),corner(32:36),corner(8:12),corner(20:24),corner(32:36),corner(8:12),corner(20:24),corner(32:36),
corner(8:12),corner(20:24),corner(32:36),corner(8:12),corner(20:24),corner(32:36),corner(8:12),corner(20:24),corner(32:36)] para record "corredizas3" layout;
copy list [corner(7:11),corner(19:23),corner(31:35),corner(7:11),corner(19:23),corner(31:35),corner(7:11),corner(19:23),corner(31:35),
corner(7:11),corner(19:23),corner(31:35),corner(7:11),corner(19:23),corner(31:35),corner(7:11),corner(19:23),corner(31:35),
corner(7:11),corner(19:23),corner(31:35),corner(7:11),corner(19:23),corner(31:35),corner(7:11),corner(19:23),corner(31:35),
corner(7:11),corner(19:23),corner(31:35),corner(7:11),corner(19:23),corner(31:35),corner(7:11),corner(19:23),corner(31:35)] para record "corredizas4" layout;
set list [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1] record "sucesion" data; // Progresión típica para juego a docenas o columnas.
put 1 en record "corredizas" layout index;
put 1 en record "corredizas2" layout index;
put 1 en record "corredizas3" layout index;
put 1 en record "corredizas4" layout index;
put 3 en column b
end
method "chequeo"
begin
//Chequeo ganancia
if net > 0
begin
put 1 en record "sucesion" data index;
end
if net < 0
//Chequeo pérdida
begin
add 1 en record "sucesion" data index;
end
if record "sucesion" data index > record "sucesion" data count
begin
put 1 en record "sucesion" data index;
end
end
method "apuestas"
begin
put 100% record "sucesion" data en record "corredizas" layout;
put 100% record "sucesion" data en record "corredizas2" layout;
put 100% record "sucesion" data en record "corredizas3" layout;
put 100% record "sucesion" data en record "corredizas4" layout;
put 3 en column b
if record "corredizas" layout index >= record "corredizas" layout count
begin
put 1 en record "corredizas" layout index;
end
else
begin
add 1 en record "corredizas" layout index;
end
// 2
if record "corredizas2" layout index >= record "corredizas2" layout count
begin
put 1 en record "corredizas2" layout index;
end
else
begin
add 1 en record "corredizas2" layout index;
end
//3
if record "corredizas" layout index >= record "corredizas3" layout count
begin
put 1 en record "corredizas3" layout index;
end
else
begin
add 1 en record "corredizas3" layout index;
end
// 4
if record "corredizas4" layout index >= record "corredizas4" layout count
begin
put 1 en record "corredizas4" layout index;
end
else
begin
add 1 en record "corredizas4" layout index;
end
if bankroll > 0
begin
display
" Acaba de ganar mínimo 2 fichas.
Era lo mínimo previsto para el sistema.
La sesión se cerrará. Comience de nuevo."
end
if bankroll < -30
begin
display
" Acaba de perder lo suficiente.
Era lo máximo previsto para el sistéma.
La sesión se cerrará. Comience de nuevo."
stop session
end
End
Automatisk oversættelse: